So I wanted to have it where my AI would stop cussing and threaten each other all the time. I also wanted to test throwing in given personalities in the mix to see what will happen. Well you can see the short here
https://youtube.com/shorts/DtVjQC-Iol4?feature=share
And full version I try to answer the questions in a way anyone can understand what is going on.
Well, she didn’t try to kill you this time, by shutting down the ship. So, I’d say that’s a step up!
Some sort of overlay (over the game, like on the screen’s side) with a AI image of the speaking character’s face could be a simple way to make this more engaging. Because I thought they were meant to be the ship’s AI, but they are crew instead.
What tools/models did you use for text-to-speech?